
Interaction and Prototypes
Price:
$2.50
Description:
You’ve probably heard that some great inventions arrive fully formed in their creator’s imagination. But for most designs, every seemingly perfect idea needs testing and improving, time and again. It just takes one user to spot a crucial flaw or weakness in a great idea.<br><br>To save time, money, and reputation, the top designers make extensive use of prototypes. From pencil sketches through to functioning models, prototypes give test participants the chance for realistic interaction with the general concept and its finer details. The feedback you get from them will help you test, adapt, and optimize the final design.<br><br><strong>By the end of this course, you’ll be able to:</strong><br><br>• Explain the key principles of interaction design<br>• Describe the types and uses of low- and high-fidelity prototypes<br>• Gather and apply feedback on prototypes to refine design concepts<br><br><strong>Why take this course?</strong><br><br>When you’re developing interactive products, it’s vital to take a structured approach to testing and gathering feedback. So, if you’re an experienced developer or designer, this course is for you. You’ll learn the key interaction design principles and discover the various prototypes you’ll need to use and why. You’ll also explore how to get and use effective feedback that takes your product to its full potential.<br><br>10 mins | SCORM | Infographic